Werewolf: Lupine Creek

In Medias Res

Joseph Cutting-Wind, Wendigo-at-large, has returned to Lupine Creek. He demands his due, though he secretly wants to kill every white man in Lupine Creek.
Presented before the self-styled “king”, he and five strangers are tasked with forming a new pack. Joseph is not at all surprised to find that the his new packmates are all outcasts and wretches, among them Leo, a fey minstrel who turn out to be Bastet; Jack Able, a grubby Bone Gnawer; and Cole, a broken warrior, whispered to be Ronin.

The pack is sent to rebuild a community in a nearby derelict township. Joseph is reluctant and angry, but grudgingly concedes to the task as he sees the cheerfulness that his fellow outcasts bring to the job. He hunts with Leo, and they bring home a large buck. They feast, and forge their bonds in the steam hut, taking strong medicine and bonding in the embrace of Raven.

Jack gains a job at a local bar, and Leo manages to secure a playing gig there, secretly planning a magic ritual for the coming Midsummer Eve. Cole and Joseph join as security, as Leo expects trouble of the supernatural kind. And sure enough, sometghing stirs. Dealing with a Spirit of Jealousy, Cole and Joseph discover a sinister group performing a black rite in the Penumbra, summoning up oil sand from a nearby sand plain.

Disconcerted by the discovery, the group holds vigil at the desecrated site, and take action as a helicopter from a dubious multinational corporation arrives. Jack Able loses no momentum, and brings down the chopper.

They cover up the deed as best as they can, staging an “accident” miles away, and prepare for the coming storm…

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